Development of Teachers’ Digital Competencies in Programming the NAO Robot: A Study in Computer Engineering at UNED
DOI:
https://doi.org/10.22458/ie.v27i43.5551Keywords:
digital competence, educational innovation, computer programming, robot, roboticsAbstract
This qualitative hermeneutic study focused on evaluating the effectiveness of a training program designed for 10 faculty members from the Computer Engineering program at UNED. The main objective was to develop competencies in programming the humanoid robot NAO. The NAO robot was selected for its versatility and for the pressing need to modernize pedagogical practices in the field. Through a blended workshop (virtual and in-person), combining theoretical and practical materials, participating instructors acquired essential programming skills and learned to design innovative educational activities using the robot as a teaching tool. The study revealed unanimous acceptance (100%) among participants regarding the integration of NAO into their teaching practices. Teachers highlighted both the ease of implementing the robot and its relevance in enhancing educational quality. However, the need for more rigorous and periodic studies was emphasized to strengthen the reliability of the findings. This suggestion underscores the importance of continuous and systematic evaluation to consolidate outcomes. In conclusion, the training program had a positive impact on the development of teachers’ digital competencies. Participants acquired the ability to program and meaningfully integrate robotics into their teaching practices, significantly enriching students’ learning experiences. Nevertheless, the study also identified challenges, including infrastructure requirements, time constraints for hands-on practice, and the effective implementation of newly acquired skills.
References
Amezcua, M. (2015). In-depth interview in 10 rules. Index de Enfermería, 24(4), 216. https://dx.doi.org/10.4321/S1132-12962015000300019
Arráez, M., Calles, J., y Moreno de Tovar, L. (2006). La Hermenéutica: una actividad interpretativa. Sapiens. Revista Universitaria de Investigación, 7(2), 12-21. https://www.redalyc.org/articulo.oa?id=41070212
Bandura, A. (1977). Self-efficacy: Toward a unifying theory of behavioral change. Psychological review, 84(2), 191. https://doi.org/10.1037/0033-295X.84.2.191
Belpaeme, T., Kennedy, J., Ramachandran, A., Scassellati, B., & Tanaka, F. (2018). Social robots for education: A review. Science Robotics, 3(21), eaat5954. https://doi.org/10.1126/scirobotics.aat5954
Cruz-Ramírez, S. R., García-Martínez, M., & Olais-Govea, J. M. (2022). NAO robots as context to teach numerical methods. Int J Interact Des Manuf,16, 1337-1356. https://doi.org/10.1007/s12008-022-01065-y
Eduteka. (2019). Marco de competencias de los docentes en materia de TIC. Universidad ICESI. https://eduteka.icesi.edu.co/articulos/unesco-competencias-tic-docentes-2019
Ertmer, P. A. (1999). Addressing first- and second-order barriers to change: Lessons from technology integration. Educational Technology Research and Development, 47(4), 47-61. https://doi.org/10.1007/BF02299597
Fuster Guillen, D. E. (2019). Investigación cualitativa: Método fenomenológico hermenéutico. Propósitos Y Representaciones, 7(1), 201-229. https://revistas.usil.edu.pe/index.php/pyr/article/view/267/615
García-Fuentes, O., Raposo-Rivas, M., y Martínez-Figueira, M. (2024) El enfoque educativo STEAM: una revisión de la literatura. Revista Complutense de Educación, 34(1), 191-202. https://revistas.ucm.es/index.php/RCED/article/view/77261/4564456562301
García-Peñalvo, F. (2018) Pensamiento Computacional. VAEP-RITA, 6(1). https://www.researchgate.net/publication/323906597_Title-Computational_thinking
INTEF. (2017). Marco de competencias digitales docentes. Gobierno de España. http://aprende.intef.es/sites/default/files/2018-05/2017_1020_Marco-Com%C3%BAn-de-Competencia-Digital-Docente.pdf
Jonassen, D. H. (1999). Designing constructivist learning environments. En C. M. Reigeluth (Ed.), Instructional-design theories and models: A new paradigm of instructional theory3 (Vol. II, pp. 215-239). Lawrence Erlbaum Associates. https://www.davidlewisphd.com/courses/EDD8121/readings/1999-Jonassen.pdf
Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge University Press. https://bibliotecadigital.mineduc.cl/handle/20.500.12365/17387
López-Belmonte, J., Segura-Robles, A., Moreno-Guerrero, A. J., & Parra-González, M. E. (2020). El robot NAO como herramienta didáctica para la enseñanza de la programación en educación superior. RIED. Revista Iberoamericana de Educación a Distancia, 23(1), 227-245. https://revistas.uned.es/index.php/ried/article/view/25227
Mubin, O., Stevens, C. J., Shahid, S., Mahmud, A. A., & Dong, J.-J. (2013). A review of the applicability of robots in education. Technology for Education and Learning, 31(4), 1-7. https://studiolab.ide.tudelft.nl/studiolab/almahmud/files/2011/05/209-0015.pdf
Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. Basic books. https://worrydream.com/refs/Papert_1980_-_Mindstorms,_1st_ed.pdf
Reyes, E. (2025, 14 de marzo). 7 Tips para Mejorar tu Competencia Digital Docente. EDUTOPIA Formación. https://edutopiaformacion.com/7-tips-competencia-digital-docente/
Revista de Robots. (2023, 8 de junio). Robot NAO para empresa y educación. Revista de Robots. https://revistaderobots.com/robots-y-robotica/robot-nao-caracteristicas-y-precio/
Sharkey, A. (2016). Should we welcome robot teachers? Ethics and Information Technology, 18(4), 283-297. https://link.springer.com/article/10.1007/s10676-016-9387-z
Sistema Nacional de Acreditación de la Educación Superior. (2022). Historia. https://www.sinaes.ac.cr/sobre-sinaes/historia/
Soto Calderón, M. (2023). Diseño y validación de una propuesta para el desarrollo de las competencias digitales en programación de las personas docentes en la carrera de ingeniería de informática de la UNED en el año 2022 para la incorporación del uso del robot humanoide NAO. (#000098988). http://aleph23.uned.ac.cr/F/
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS Quarterly, 27(3), 425-478. https://www.researchgate.net/publication/220259897_User_Acceptance_of_Information_Technology_Toward_a_Unified_View
Voogt, J., Knezek, G., Cox, M., Knezek, D., & Franklin, T. (2013). Framework for learning in the 21st century: a contribution from the perspective of ICT and pedagogy. Education and Information Technologies, 18(3), 769-780. https://static.battelleforkids.org/documents/p21/p21_framework_definitionsbfk.pdf
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Innovaciones Educativas

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.







